Takenoko board game in play

Takenoko board game review

In Takenoko you need to set up a garden, grow bamboo and feed a panda. Two pieces are moved around the board to help you achieve your objectives.

Takenoko board game review

In Takenoko you need to set up a garden, grow bamboo and feed a panda. Two pieces are moved around the board to help you achieve your objectives.

In Takenoko* you are a member of the Japenese court who has been given the task of looking after a Giant Panda gifted to the Japanese Emperor. You need to set up a garden, grow bamboo and feed the panda.

The only things I’d heard about the board game before Asmodee sent us a copy* was it is cute, and highly regarded (it has an average rating of 7.3 / 10 on Board Game Geek). Antoine Bauza also designed other classic games including 7 Wonders, Hanabi and Toikado (which I enjoy playing on my tablet).

There are only two pieces that move around the board, so it is a good game to introduce the idea of shared pieces that anyone can move. All the pieces are played to a central board, that you try to influence to meet your objectives e.g. eating bamboo that someone else has grown.

I like the game because I enjoy working together when we're not really working together

B - 10 year old girl

Takenoko Board Game Overview

Game Type - Takenoko is a themed light strategy game. The theme is a bamboo garden in Japan and each player's decisions impacts on the game, but elements of chance is through the cards you pick and the weather dice.

Aim - The aim is to be the person with the most points at the end of the game.

Players - 2-4 players
The suggested age is 8+, but my 7 year old son happily plays (although his turns are not quick).

Time to Play - The suggested time is 45 minutes. My experience playing with the children is slightly longer, but under an hour.

Components

The front of the box has a cute picture of a panda walking with an umbrella. There is also different artwork on three sides; the panda, the emperor and the stressed gardener.

The plastic insert is pretty well designed with obvious spaces for all the components. Our games tend to spend a lot of time on their sides either stored on our shelves or when we take them to play with friends. I’ve found the pieces do move around the box, but they are easy to sort out and get the game started.

When you open the box the first component you notice is the bamboo. It is stackable wood pieces painted in three different colours. The player action markers and dice are also wooden.

The panda and gardener are pre-painted plastic miniatures, and blue plastic sticks depict the irrigation channels. Everything else is cardboard of varies thicknesses.

Each player has a board that reminds them of the possible actions each turn, and to collate their loose pieces. Thes boards maybe optional in a game with adults, but I think they are essential in a game with children.

Takenoko board game components

The instruction book starts with a cartoon which explains the theme of the board game. It also explains where the name of the game came from and how to write it in Japanese characters. There is also a list of game materials and I suggest you check this as our game had a miss-printing so one of our improvement tokens is blank.

How to play Takenoko

Objectives

The aim is to be the person with the most points at the end. You gain points by completing objectives. There are three different types of objectives and you start the game with one of each type:

  • Plots — arrangement of irrigated garden tiles of different colours.

  • Gardener — growing bamboo of a certain number, colour and height.

  • Panda — collecting pieces the panda has eaten of certain colour and number.

Takenoko is interesting as the cards are very different - what the panda eats, garden layout, what you grow

M - 7 year old boy

You keep your objective cards hidden which means people can't aim to disrupt your objectives. This could be a good benefit if you're playing with children as they can focus on working towards their objectives and not worrying that someone will disrupt them.

Takenoko objective cards

Actions

Each person chooses two different actions each turn, which they show by placing markers on the action section of the board.

  • Pick and place a garden tile - pick three, choose one and return the other two to the bottom of the pile.

  • Take an irrigation channel - pick one channel and either play it or store it for later (it is not an action to place it later).

  • Move the gardener — move to any tile in a straight line of where he starts, and grow a piece of bamboo (if the tile is irrigated).

  • Move the panda — move to any tile in a straight line from where it starts, take 1 piece of bamboo and put on your board.

  • Take an objective card — limited to five in your hand

Girl selecting which garden tile to place

From the second round, weather also has an impact. The weather is randomly decided by rolling a die. This selects an effect you take before your actions:

  • Sun — gain an action

  • Rain — chose to add a piece of bamboo on any irrigated tile

  • Wind — can take two of the same action

  • Storm —move the panda anywhere and gain a piece of bamboo

  • Clouds — take an improvement chip and either play it or store it for later

  • Your choice of weather

Irrigation and Enhancements

The garden tiles are built around a central water feature which provides irrigation water to any tiles touching it. Any tiles outside this ring need to be irrigated by placing irrigation channels from the central water feature. Another way to irrigate a tile is through improvements. There are three enhancements that are either printed on the garden tile or added as an improvement chip following a Clouds dice roll.

  • Enclosure — the panda can’t eat the bamboo

  • Fertiliser — the bamboo grows twice as quickly as a normal tile

  • Watershed — the plot is irrigated without needing irrigation channels

Takenoko irrigation channels and improvement chips

Game play

It is worth noting that there are not even numbers of each colour garden tile and this is reflected in the objective points for each colour, where green generally has fewer points and pink the most. However, this may not be reflected in your game depending on how many garden tiles are placed.

Takenoko is slow at the beginning as you need to lay a certain amount of tiles and grow a certain amount of bamboo before people can start achieving objectives. However, it does speed up, and it is possible for people to meet an objective with each action on their turn.

I’ve only played this game with 7 and 10 year olds and it has been slow, taking longer than the suggested time. They found it difficult to plan ahead and spent a lot of time working out what to do with their actions. They also found it confusing to work out what they’d done in a turn, even with the board and markers. But equally, they have beaten me without me letting them, so their thinking time was effective!

Ending the game and winning

The last round starts when someone completes a certain number of completed objectives e.g. in a 3 player game after eight objectives. That person gets the emperor card which gives them an additional 2 objective points and everyone else has a final turn.

The points on completed objectives cards are totalled and the winner is the person with the highest score.

Do I recommend Takenoko?

Takenoko will be a good choice if you want to try a board game that:

  • Involves decision-making, and not just rolling die and moving

  • Introduces gaming concepts such as tile placement, set collection and grid movement which are used in lots of other games

  • Keeps people engaged for a longer time

For me, it is a maybe game. I like games that are enjoyable for adults and children, and I don’t think I’ll suggest to play Takenoko. However, I’ll be happy to play it if the children suggest it, and as they have both said they really enjoy it. I’m sure I’ll be playing it more in the future.

Things I like

  • Different ways to score points

  • Cute artwork

  • Stackable bamboo pieces

  • Miniature model panda and gardner

  • Introduces two actions per turn

  • Introduces set collection and grid movement concepts

  • Others can't actively ruin your game

  • Introduces the idea that anyone can move the pieces

Things that could be improved

  • Long game - at least 45 minutes

  • Turns can be slow

  • Box insert is not great at holding components in place

  • Possible imbalance in scoring - the plot objectives seem harder than the others but for similar points

Other games you may want to consider*

Set Collection

Grid Movement

  • Santorini

  • Forbidden Desert

  • My Little Scythe

  • Magic Maze UK USA

* Disclaimer – I received this game through the Asmodee Blogger Board Game Club. This was a free game in exchange for an honest review. All comments are my own. This post contains affiliate links which means if you buy something I may earn a percentage of the value. However it does not cost you any more.